Reversi
Place a disc, trap a line, flip it to your colour — and watch the lead change hands on every move. Play a computer that really searches, with four levels and an endgame it counts out exactly, or pass the device between two players. Legal moves are marked, undo is unlimited, and your game is waiting when you come back.
Tap a marked square to place a disc. Arrow keys walk the board; U undoes, H hints, N starts again.
How to play Reversi
A minute to learn — and a game in which the scoreboard lies until the very last move.
The rules, precisely
Reversi is played on an 8×8 board with 64 identical discs, dark on one side and light on the other. The game starts with four discs in the centre: white on d4 and e5, black on d5 and e4. Black moves first. A move places one disc of your colour on an empty square so that at least one straight line of your opponent's discs — horizontal, vertical or diagonal, with no gaps — lies between the new disc and another disc of yours. Every disc in every such line is flipped to your colour. A single move can flip lines in several directions at once, but only lines that are closed at both ends by your own discs. If you have no legal move you must pass, and while you have one you may not. The game ends when neither player can move, usually because the board is full, and the player with more discs wins.
Corners are forever
A disc in a corner can never be flipped, because there is no square beyond it to outflank it from. That makes the corners the most valuable squares on the board, and once a corner is yours, the discs you build out along the edges from it often become unflippable too. Most games between experienced players are decided by who takes more corners — or, more precisely, by who was forced to give them away.
Stay off the X-squares
The four squares diagonally next to the corners — b2, g2, b7 and g7 — are called X-squares, and playing on one while its corner is still empty is the classic beginner's mistake: it hands your opponent a diagonal line straight into the corner. The edge squares beside each corner, the C-squares, carry a smaller version of the same risk. Once a corner has been taken, the squares around it lose their danger, and the computer here stops avoiding them for exactly that reason.
Mobility beats material
It feels natural to flip as many discs as you can, and in the opening it is usually wrong. A player with lots of discs tends to have few legal moves — there are not many of the opponent's discs left to outflank — and a player with no good moves ends up forced onto X-squares and giving corners away. Strong players try to keep the number of moves open to them high and their opponent's low, often while holding fewer discs, and only start caring about the count near the end. The computer's evaluation weighs exactly that: corners first, then mobility, and the plain disc count only in the endgame.
Frontiers and quiet moves
A disc next to an empty square is a frontier disc, and every frontier disc is a potential move for your opponent. The best moves are often quiet ones that flip discs in the interior, surrounded on all sides, so they open up nothing new. When you have a choice, prefer the move that flips fewer discs and exposes fewer new edges. That is how an opponent is slowly squeezed out of safe moves until the only ones left give up a corner.
Parity in the endgame
Towards the end the board breaks up into small empty regions, and you generally want to be the player who makes the last move in each one, because that move cannot be answered there. Heading into regions with an even number of empty squares and leaving your opponent the odd ones is called parity, and it settles many close finishes. On the harder levels the computer does not rely on the rule of thumb: once few enough squares are empty, it counts out every possible ending.
A short history of Reversi
Reversi was devised in England in the 1880s, where two men, Lewis Waterman and John W. Mollett, each claimed to have invented it, and in its early form players could place their first discs wherever they liked. The modern game with the fixed four-disc start was popularised in Japan in the 1970s and sold under the trademark Othello, and a world championship for it has been held since 1977. A version of Reversi was also one of the games bundled with early releases of Microsoft Windows, which taught the game to a generation of office workers.
Is Reversi solved?
In 2023 researcher Hiroki Takizawa reported a computer proof that the standard 8×8 game is a draw with perfect play from both sides. Smaller boards were settled much earlier: 6×6 was solved in 1993, and perfect play there ends 20–16 to White, the second player. The size of the problem explains the wait — the 8×8 board is estimated to allow up to around 10²⁸ legal positions — and it is why the computer here searches from the position in front of it rather than looking anything up.
What the difficulty levels actually do
Every level runs the same alpha-beta search over the real rules. Easy looks one move ahead and plays a random legal move about four times in ten, so it gives corners away while you learn. Medium looks three moves ahead, slips occasionally, and counts the last 6 empty squares out exactly. Hard looks up to five moves ahead and counts out the last 10. Expert searches as deep as it can in a little under a second and tries to solve the final 14 squares outright. Until the count takes over, positions are judged the way strong players judge them — corners, the danger of X- and C-squares, mobility and frontier discs — rather than by who has more discs. The search is time-capped, so on a slow phone it plays a slightly shallower move rather than freezing the page.
Two players on one device
Switch the opponent to 2 players and pass the device between turns. Legal moves are marked for whoever is to play, passes are announced so nobody misses a turn, and undo works exactly as it does against the computer. Results go into a separate session tally rather than your score against the computer.
Playing without a mouse
The arrow keys move around the board, Enter or Space plays on the focused square, U undoes, H shows a hint and N starts a new game. Every square is a real button with a label — its name, what is on it and, for a legal move, how many discs it would flip — and the turn line is a live region, so passes and results are announced as well as shown.
Nothing here leaves your device
The game runs entirely in your browser. There is no account and no server keeping your games, and the computer's search runs on your own device, which is also why it answers instantly. Your score, your settings and the game in progress are kept in your browser's local storage; clearing your browser data resets them, and nothing is stored anywhere else. For another long-think strategy game try Checkers, or Connect Four for something faster.
Frequently asked questions
How do you play Reversi?
Two players take turns placing discs of their own colour on an 8 by 8 board, starting from four discs in the centre. Each move must outflank at least one straight line of the opponent's discs — across, down or diagonally — between the new disc and one of your own, and every disc in those lines flips to your colour. If you cannot move you pass, and when neither player can move the one with more discs wins.
Is this Reversi game free?
Yes. There is no sign-up, no download and no limit on how many games you play. It runs entirely in your browser.
Can two people play Reversi on one device?
Yes. Switch the opponent to 2 players and pass the phone, tablet or laptop between turns. Legal moves are marked for whoever is to play, and undo works the same way.
Who goes first in Reversi?
Black always moves first, from the standard start with two black and two white discs crossed in the centre. Against the computer you can play Black, play White, or alternate between games.
What happens if I have no legal move?
You must pass, and your opponent plays again; the game tells you when that happens. You may not pass while you still have a legal move. If neither player can move, usually because the board is full, the game ends.
Is Reversi the same as Othello?
Othello is a trademarked version of Reversi launched in Japan in the 1970s, which fixed the four-disc starting position. The rules played here are those same modern rules. Reversi itself is older: it was devised in England in the 1880s.
What is the best strategy in Reversi?
Take corners, because a disc in a corner can never be flipped. Avoid the squares diagonally next to an empty corner, which usually give it away. Early on, keep your options open rather than grabbing discs: the player with more possible moves is usually the one who is winning, even with fewer discs.
Why should I avoid the squares next to the corners?
A disc on an X-square, diagonally touching an empty corner, often lets your opponent take that corner by outflanking along the diagonal. The C-squares beside a corner on the edge carry a similar risk. Once the corner has been taken, those squares are safe.
How strong is the computer opponent?
Easy looks one move ahead and plays a random move about four times in ten. Medium looks three moves ahead, Hard up to five, and Expert searches as deep as it can in under a second. Near the end they stop estimating and count the finish out exactly: Medium over the last 6 empty squares, Hard over the last 10 and Expert over the last 14 when time allows.
Is Reversi solved?
The standard 8 by 8 game was reported solved in 2023 by researcher Hiroki Takizawa, whose computation found that perfect play by both sides ends in a draw. The smaller 6 by 6 board was solved in 1993: with perfect play White, the second player, wins 20 to 16.
How many moves are there in a game of Reversi?
At most 60 on the 8 by 8 board, one for each square that is empty at the start, and fewer if the game ends before the board is full. A 6 by 6 game has at most 32 moves. Passes do not count as moves.
Can I undo a move?
Yes, all the way back to the start. Against the computer one press also takes back the computer's reply and any passes in between, so you return to your own decision.
Does the game save my progress?
Yes. The game in progress is saved in your browser after every move and restored when you come back, even after closing the tab. Your score against the computer is kept as well. Nothing is uploaded.
Can I play Reversi with the keyboard?
Yes. The arrow keys move around the board, Enter or Space plays on the focused square, U undoes, H shows a hint and N starts a new game. Every square is a labelled button that says what is on it and, for a legal move, how many discs it would flip.
What do square names like d3 mean?
Columns are lettered a to h from the left and rows numbered 1 to 8 from the top, the convention used in tournament game records. Black's four possible opening moves are d3, c4, f5 and e6, and all four lead to the same position turned around, so the choice makes no difference.
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Black moves first
Four levels, an exact endgame, and undo for when a corner slips away.
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