🎲 Games

Ludo — 3D Dice Board Game

Classic local multiplayer Ludo for 2–4 players with a rolling 3D dice, animated tokens, captures, and safe zones. Play pass-and-play or against the computer — right in your browser.

tap to roll
Red Green Yellow Blue ★ = safe cell
Ready

Roll: –

How to play

Roll a 6 to move a token out of its yard onto the coloured start. Race all four tokens clockwise around the ring and up your coloured lane to the centre. Land exactly on an opponent to send it home — but they are safe on ★ cells. Rolling a 6, capturing, or finishing a token earns an extra roll. First to bring all four tokens home wins.

Privacy notice

The whole game runs in your browser. Your progress is saved only in local storage — nothing is uploaded to any server.

Frequently asked questions

How do I move a token out of the yard?

Roll a 6. Any token still in the yard can then move onto its coloured start cell.

Can I play against the computer?

Yes. Tick "CPU opponents" before starting and every player except Red will be played by the computer.

How does capturing work?

Landing exactly on a cell occupied by an opponent sends their token back to the yard — unless the cell is a ★ safe cell.

When do I get an extra turn?

After rolling a 6, capturing an opponent, or bringing a token home.

Is my progress saved?

Yes, locally in your browser, so you can refresh and continue.

Can I turn off the 3D tilt?

Yes — use the "3D" button to switch between the tilted 3D view and a flat top-down board.

How to play Ludo

Each player has four tokens waiting in their yard. The aim is to bring all four around the board and home before anyone else. The rules are simple enough to learn in a minute, which is why the game has survived for centuries.

  1. Roll a six to start. A token can only leave the yard on a six, which is why the opening can feel slow.
  2. Move by the number rolled. Tokens travel clockwise around the outer track.
  3. A six earns another roll. Sixes are the engine of the game — they release tokens and keep your turn alive.
  4. Landing on an opponent sends them home. Their token returns to the yard and must roll a six all over again.
  5. Safe squares protect you. A token on a marked square cannot be captured.
  6. Enter home with an exact roll. Overshooting is not allowed, so the last few squares often need patience.

Strategy that actually helps

Ludo is mostly luck, but not entirely — every roll gives you a choice of which token to move, and that choice is where games are won.

Spread your tokens

Keeping all four bunched together means one bad roll ruins everything. Spread out and you always have a useful move available.

Count the danger squares

Before moving, look at where opponents sit. A token six or fewer squares behind an enemy is in immediate danger.

Capturing beats advancing

Sending an opponent home costs them their whole journey. It is almost always worth more than moving a few squares forward.

Do not rush the last token

A token close to home is safe from most captures. Use spare rolls on exposed tokens instead.

Two, three or four players

The game supports two, three or four players on the same device, taking turns. The player count changes the feel of the game more than people expect:

  • Two players is the most tactical. Fewer tokens on the board means captures are deliberate rather than accidental.
  • Three players creates shifting alliances — whoever is ahead tends to attract attention from both opponents.
  • Four players is the traditional game and the most chaotic. Expect long journeys to end one square from home.

Where Ludo came from

Ludo is a simplified descendant of Pachisi, an Indian cross-and-circle game documented since at least the sixteenth century and probably far older. Pachisi was played on cloth with cowrie shells for dice, and the Mughal emperors are said to have played it on life-sized courts using people as pieces.

The version most of the world knows was patented in England in 1896 under the name Ludo, the Latin for "I play", with dice replacing the shells. The same game travels under many names — Parcheesi in the United States, Mensch ärgere Dich nicht in Germany, Parqués in Colombia — and remains one of the most widely played board games in the world.

Frequently asked questions

How many players can play?

Two, three or four, all on the same device taking turns. Four is the traditional game; two is the most tactical because there are fewer tokens on the board and captures become deliberate rather than accidental.

How do I get a token out of the yard?

Roll a six. A token can only leave its yard on a six, which is why the opening can feel slow. Rolling a six also earns you another roll, so a good opening often releases two tokens at once.

What happens when I land on another player's token?

Their token is sent back to its yard and has to roll a six to start again. Capturing costs an opponent their entire journey so far, which is usually worth far more than the squares you would have gained by moving elsewhere.

What are safe squares?

Marked squares where a token cannot be captured. Parking on one is the safest way to hold position when you have no good move, particularly when an opponent is close behind.

Do I need an exact roll to get home?

Yes. You cannot overshoot the home square, so the last few steps often need a specific number. That is why games so often end with a token stuck one or two squares short.

Is Ludo a game of luck or skill?

Mostly luck, but not entirely. The dice are out of your control, but every roll gives you a choice of which token to move, and that choice decides most close games. Spreading tokens out and prioritising captures are the two decisions that matter most.

What is the best Ludo strategy?

Spread your tokens rather than bunching them, so a bad roll never leaves you without a useful move. Check which opponents are within six squares before committing. Take a capture when one is available. And do not waste rolls pushing a token that is already nearly home.

Why does a six give another turn?

It is what keeps the game moving. Without it, players who could not roll a six would sit out entirely. The extra roll rewards the same number that releases tokens, so a six is always good news twice over.

Can I play Ludo against the computer?

This version is designed for people playing together on one device. For a game against a computer opponent, try Tic Tac Toe, where the hardest setting has solved the game completely.

Where did Ludo come from?

It is a simplified descendant of Pachisi, an Indian cross-and-circle game documented since at least the sixteenth century and played on cloth with cowrie shells instead of dice. The modern version was patented in England in 1896 as Ludo, Latin for "I play".

Is Ludo the same as Parcheesi?

They are close relatives rather than the same game. Parcheesi in the United States, Mensch argere Dich nicht in Germany and Parques in Colombia are all descendants of Pachisi, each with small rule differences around safe squares and capturing.

Does the game work on a phone?

Yes. The board scales to the screen and the tokens stay large enough to tap accurately. Passing one phone around is the natural way to play a turn-based game like this.

Is my game saved if I close the tab?

The game runs in the page you have open. Closing or refreshing the tab starts a new game, so finish a game in one sitting.

Is it free?

Completely. No sign-up, no download and no paid tier.

Ready